Goals: To develop a Mass-Spring-System under Vectoria V11
→ The simulation should contain two levels (simple and advanced)
→ The datagrid can have two different visualisation styles - spheres and textures
→ Each node will have a minimal and a maximal distance to its neighbors
→ The structure can get cracks, provided that too much force is applied
Academic Purpose
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not every apsect of
object oriented programming (Encapsulation ...) is implemented
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Draft / Work In Progress
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not every method is fully implemented yet not every